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JRJ Fantasy Football League Rules and Scoring
I. Waivers
A. Each team has 8 waiver moves per season ending in Week 12. B. Waivers made on Monday or Tuesday will go to the team with the worst record. Waivers will be first come first serve from Wednesdays until Fridays at 1800 hours when all moves are closed for that week.
II. Trades
A. Trades can involve any number of players, but all rosters must be full when the trade is completed. B. A trade involving the same players must not be traded back for at least three weeks. (The Swap For A Week During Bye Weeks rule.) C. The last week for trades as well as waiver moves is Week 12.
III. Scoring
A. QB passes, RB runs or WR/TE catches TD:
0-9 yds. 6 pts 10-35 yds 9 pts 36-49 yds 12 pts 50-75 yds 18 pts 76+ yds 24 pts
B. QB runs or catches; RB passes or catches; WR/TE passes or runs; K passes, runs or catches TD:
0-9 yds 12 pts 10-35 yds 18 pts 36-49 yds 24 pts 50-75 yds 36 pts 76+ yds 48 pts
C. 2 Point Plays
QB passes, RB runs or WR/TE catches: 2 pts QB runs, catches; RB passes, catches; WR/TE passes. runs; K passes, runs, or catches: 4 pts
D. Kicking
Extra Points 1 pt 1-32 yd FG 3 pts 33-37 yd FG 5 pts 38-49 yd FG 7 pts 50-56 yd FG 10 pts 57+ yd FG 15 pts
E. Defense
Interception, Fumble Recovery, Kickoff or Punt Return for a TD: 0-20 yds 6 pts 21-40 yds 12 pts 41-60 yds 18 pts 61+ yds 24 pts
Safety 10 pts
Defensive Scoring For Points Allowed:
Points Allowed Fantasy Points Awarded 14 1 13 2 12 3 11 4 10 5 9 6 8 7 7 8 6 9 5 10 4 11 3 12 2 13 1 14 0 15
IV. Rosters
A. Rosters must always remain full for the entire season. Rosters must consist of 3 QB, 2 K, 4 RB, 2 TE, 5 WR, an 2 D.
B. All teams have 3 Injured Reserve spot. The player placed on the IR must have been placed on the IR with the NFL first before being placed in the JRJ IR.
V. Lineups
A. Lineups must consist of: 1 QB, 1 K, 2 RB, 1 TE, 3 WR, 1 D. B. Lineups must be called in or e-mailed by Friday at 1900 hours to: Rich Mantyla (347-2377; Skeets137@charter.net), Joe Ashe (248-0567; JRJFantasy@aol.com), Jon Simonis (943-1537; Sheamus19@aol.com), or Jack Connor (943-9102; Frolfman@aol.com). E-mail is the preferred medium. C. If a team wants to activate a player to be used in a Thursday game, they must call in the player no later than Wednesday at 1900 hours. D. A message left on an answering machine is an acceptable method of leaving a lineup, but we are not responsible for any lost messages. Also, we are not responsible for any lineups or correspondence that is not sent by a business e-mail address or an AOL e-mail address. There are many e-mail providers, and some are just plain lousy. Most are good though, but this disclaimer must be stated.
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